![]() Xcode-install and fastlane/spaceship both deserve credit for figuring out the hard parts of what makes this possible. The Apple authentication flow is described in Apple.paw, which will allow you to play with the API endpoints that are involved using the Paw app. Notable design decisions are recorded in DECISIONS.md. # Edit the draft release created by Release Drafter to point at the new tag # Set the release title to the new version # Add the xcodes.zip and xcodes-$ files to the release # Publish the release # Update the Homebrew Bottle: TEAMID= "ABC123 " # Push the new version bump commit and tag Make bottle VERSION= " $VERSION " # Notarize the release build # This can take a while # Make a release build of xcodes, sign it, and zip it Git tag -asm " $VERSION " " $VERSION " # Clean first ![]() Git commit -m "Bump version to $VERSION " # Bump the version number in Version.swift, commit the change, and tag it We already do this for you in order to provide Developer ID-signed and notarized release builds via Homebrew (see Installation). There's a Makefile to help build xcodes for distribution. Run: swift run, or commands like swift run xcodes list.You can also use the Swift command line tools once you have Xcode installed: Here you can add, remove, and toggle arguments that will be passed to xcodes when it's launched. This means you'd use Option + Command + R or hold Option while clicking the Run button. When running xcodes from Xcode, if you want to run a particular command or pass some arguments, you can hold the option key to present a sheet with more options. You can even type text into Xcode's console when it prompts you for input like your Apple ID or 2FA code. Using XcodeĮven though xcodes is a command-line app, all of the normal functionality works in Xcode, like building, running, and running tests. You'll need Xcode 13 in order to build and run xcodes. Xcodes -generate-completion-script > ~/.oh-my-zsh/completions/_xcodes Development Run this command line to display the available runtimes xcodes supports having all of your Xcode versions installed in one directory, wherever that may be. All of the xcodes commands support this option, like select and uninstall, so you can manage Xcode versions that aren't in /Applications. Xcode will be installed to /Applications by default, but you can provide the path to a different directory with the -directory option or the XCODES_DIRECTORY environment variable. With the update, I have to agree with an Xcode agreement/license. It uses up to 16 connections to download Xcode 3-5x faster than URLSession. My Apple MacBook pro M1 2020 automatically updated to Monterey 12.6 recently. If you have aria2 installed (it's available in Homebrew, brew install aria2), then xcodes will default to use it for downloads. Xcode 11.2.0 has been installed to /Applications/Xcode-11.2.0.app Xcodes requires superuser privileges in order to finish installation. (5/6) Checking security assessment and code signing (4/6) Moving Xcode archive Xcode-11.2.0.xip to the Trash (3/6) Moving Xcode to /Applications/Xcode-11.2.0.app ![]() I just think Apple does not care about small Developers.(2/6) Unarchiving Xcode (This can take a while) Ps Just to be clear, i appreciate the community for finding and publishing the solution. macOS Monterey onward, this is now possible without installing the entire Xcode package. Solution found, but Apple's solution is not appreciated. Mac users who prefer a more traditional Unix toolkit accessible through the Terminal may want to install the optional Command Line Tools subsection of Xcode. I have already transitioned myself to a linux box, and i'm seriously thinking of moving my clients with me. This Homebrew issue notes: The reason we need the Command Line Tools rather than just Xcode. ![]() At your terminal, do: xcode-select -install. I really don't like Apple's way of using our machines the way THEY want, not the way we want. Apple Command Line Tools are just another name for XCode Command Line Tools. If i wanted a package that big i would install the whole Xcode package and just hope that the client doesn't do anything destructive by mistake. dmg is ~435MB, and the installer used >2.4GB disk space! What?! I only want the CLT. i went to the Apple Developer site and downloaded the CLT and now brew works again.īut, here's the thing. Whatever my fooling around was before i am failing to "just do it". Now i'm trying to get brew to work on another Catalina machine. I thought, "this will never happen again" because i didn't realize it was a widespread phenomenon, and forgot about it. Eventually, i have no idea what i did, CLT was installed. I had this problem on another Catalina machine, about a month ago, and i went back and forth between "xcode-select -install" and deletions. This is extraordinary - not in a good way!
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